ANZAN Mental Math

Year 1 - Module 1

Introductory studies and exercises on Fingermath™, Mega Soroban™, Anzan™ and IQ Games™ take place in this module. The introductory courses on Mega Arithmetic concepts given during this period form the base of the program. The mechanics of Fingermath™, Mega Soroban™, basic terminology and particularly, “addition” are planted in the minds of the students. At this level, the children begin to conceptualize the related numbers and specific movements by his/her fingers and soroban. They are gradually trained on how to use their imagination power. They are also provided with different methods and views about the system of problem solving and about different subject matters as well as learning by IQ Games™.  This module can only be applied for 8 months in the age group of 5 – 6, and it lasts almost 4 months for the children aged 7 and above to provide different improvement levels.

  At the end of this module, the children at the ages of 5 – 6 are able to do fast addition operations with numbers between 0 – 99 and to use their imagination power accordingly. The children who are over 5-6 can do operations with numbers “0 – 999” and also use their imagination power.

Year 1 - Module 2

The second module is a new step for the children to becomegradually skilled in Fingermath™, Mega Soroban™, Anzan™ and IQ Games™. The use of imagination power stables in their minds more. In this module, a base is built for the right brain; mixed addition and subtraction operations by Mega Soroban™ and Fingermath™ techniques are used as facilitators forthis process. The skills of making inferences and developing strategies are improved through IQ games.

 This module is applied for almost 8 months in the age group of 5 – 6 and it lasts about 4 months for the children aged 7 and above to provide different improvement levels.

At the end of this module, the children at the ages of 5 – 6 are able to do fast additions and subtractions with numbers between 0 – 99 and to use their imagination power accordingly. The children who are over 5 – 6 can do operations with numbers at least from “0” to “999” and use their imagination power. In this period, spoken and visual Anzan™ are intensely used to improve concentration and fast imaginations. The children start to use their imagination power and the techniques of mental arithmetic that are going to be improved more in the following modules.

Year 2- Module 1

When the students acquire self- confidence and the skill of high concentration through Fingermath™, Mega Soroban™, Fast Anzan™, the concept of multiplication, multiplication table and memory techniques are also put into practice in this period, which will be of great help in their school life. During this period of training, the children begin to discover how they will use their memory effectively.

 This module and the higher modules are practical for the children aged 7 and above. So, the children aged 5 and 6 are not allowed to join the courses in this module and the following modules. In this module, the children go on with fast mental additions and subtractionswith one, two and three-digit numbers. Their fast mental arithmetic skills are improved at advanced level in this period through Imaginary Anzan™. They are introduced with multiplication table, rhytmic additions,and they are also provided with the basics of mental multiplication for their improvement at advanced levels.The multiple snaptic connections in the brains of the children are improved using Photographic Memory Techniques™ and Memory Pegs™ which are prepared for children. Also, the children are taught the basic practises of using memory techniques.

Year 2 - Module 2

This moduleprovides the students with specializing on memory techniques and high concentration. Imaginary Anzan™ exercises maximize the use of imagination power and concentration of the students. As a result, they can do two and three-digit operations easily, and their self-confidence increases amazingly. The children who mastered multiplication operations in the previous module are also led to do operations on divisions and use Photographic Memory Techniques more extensively by increasing the number of memory pegs.